
This Is The Official Site Of The Server Homerliew's Unofficial Server |
| | | | New Features | Fri 22 Aug 2008 - 12:51 by Admin Homerliew | Changelog
Server damaged but remade and improved
To Version: 4.06 ( Sep 09, 2008 )
* Trip mines for humans now buyable
* Longjump for zombies are now buyable
* You will be chosen a random team at the time you join the server
* Countdown at round start to know when the fight starts
* Weapon Physics now added to the server
* Spectator or death and in first person mode will have a line to know if it is using hack or cheats
* New loading song and death song randomly chosen
* If players exceeding 200ms will get kicked
* Added realism for radio - can hear radio only over certain distance.
* New radio sounds and commands but please read the guide to use this
* We will add Fog, Snow, Rain if requested
* Added Ambience for more scary gameplay
* Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default)
* Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs
* Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping
* Unstuck feature now goes along with the random spawn cvar
* When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc)
* Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code
* Made some additional code optimizations to reduce CPU usage and such
To Version: 4.05 ( Sep 01, 2008 )
* New rank system
* New zombie class: tight zombie and climb zombie
* Added CVAR to set humans/spectators custom nightvision color
* Added CVAR to enable respawning players who commited suicide (this may be abused, mind you)
* Added natives to force players to turn into zombies/humans (infection rounds only)
* Added customization for zombie knife hit/stab sounds
* Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly)
* Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly
* Ambience sounds from the previous round are now stopped when a new one begins
* Corrected a bit the help MOTD (wasn't updated since 3.6 ;P)
* Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand
* Fixed an exploit with the custom flashlight that allowed for unlimited batteries
* Fixed possible bugs when players switched to Spectator using the ZP menu
* Fixed round end event getting called twice sometimes when restarting the game
* Fixed first spawn not being detected for the first CZ bot that is created
* Minor fixes and optimizations...
* 4.05b: Fixed custom human knife model not being precached
* 4.05c: Fixed a stupid typo in the nightvision code which caused a crash on clients
To Version: 4.04 ( Aug 25, 2008 )
* Swear Replacement to replace badwords to @#$% and others.
* Weapon Icon displays your current weapon as an icon in your left side to know what gun are you holding in the dark exploit.
* Ultimate Gore adds more gore effects.
* Real Weapon Weight - calculates the weight of all weapons and then sets the users maxspeed depending on weapon in your hands.
* Real Nade or Bomb Drops - allow to players drop grenades while alive, leave grenades on death and pick it up.
* Karma System Commands are in the guides section.
* Shaking of screen when turn to a zombie.
* Heartbeat sound when hp or life is 50 below. No damage is taken but sound only.
* Back Weapon will show your primary weapon on your back when you are not using it.
* New chat system for players commands are in the guide section
* Zombie Class: Stixsworld Zombie Classes - Little user-made compilation
* Low HP Heartbeat - Heartbeat sound on humans when their HP is under certain amount
* Anti-Cheat system installed in server for clean and safe unofficial server
* Added Zombie Class: Faller Zombie this zombie doesn't take any damage from falls
* Added custom leap system (allows changing force, height, and cooldown)
* Added CVAR to remove dropped weapons from the floor
* Added CVAR to set custom hitzones for zombies
* Added CVAR to disable custom admin models
* Ambience sounds now support different sounds for each game mode
* Optimized bandwidth usage for temp entity messages
* Fixed blood coming out of players even when the attack was blocked
To Version: 4.03 ( Aug 20, 2008 )
* Added CVAR to set the infection ratio in Plague Mode
* Added CVAR to prevent players from killing themselves
* Added CVAR to set a max distance for knockback
* Fixed flares occasionally going off as smoke grenades when using Nade Modes
* Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves
* Fixed money sometimes still displaying on HUD when the money remove setting is enabled
* Cleaned up the code a bit
To Version: 4.02 ( Aug 16, 2008 )
* Changed extra items ammo packs cost for night vision, all bombs, antidote & others
* No crosshair for real play but will be enabled if requested
* Loading sound and spectator
* Bleed when knifed by someone
* Custom grenades are now compatible with Nade Modes
* Ambience sounds now stop playing when the map ends (by request)
* Added CVAR to turn silent footsteps for zombies on/off
* Fixed knockback not being affected by zombie class multipliers
* Fixed custom knife model not showing up when zombies are forced to use the knife
* Additional minor fixes
To Version: 4.01 ( Aug 14, 2008 )
* Added support for admin zombie models
* Added cvar for humans not to get infected if they have armor
* Added customizaton for zombie knife miss sounds
* Added chat command /unstuck (by request)
* Minor fixes on menu codes
* DEBUG: Added define to enable/disable setting the modelindex offset
New Extra Items:
* Extra Item: Unlimited Clip - Gives humans unlimited clip ammo for a single round
* Extra Item: Anti-Infection Armor - Armor that offers protection against zombie injuries
* Extra Item: Knife Blink - Gives zombies the ability to move rapidly towards a human
* Extra Item: Multijump - Allows humans to jump multiple times in mid air
* Extra Item: Parachute - Allows humans to float slowly to the ground
* Extra Item: Jetpack + Bazooka - Gives humans a Jetpack with shootable rockets
* Extra Item: Batteries - Gives humans fully charged flashlight's batteries
* Extra Item: LaserMines - Each player can set LaserMines on the wall.
* Extra Item: Longjump - is a special ability for the zombies which lets them jump like the nemesis ability.
Guides on how to use this extra items are in the guide section!! 
Progressing and still planning:
Custom Models for humans and zombies
That's all for now
Please Vote Everyday!! 
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