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» I am back!
Thu 29 Jan 2009 - 19:18 by manx manir

» Zombie Plague server is back!
Thu 29 Jan 2009 - 19:00 by manx manir

» Server For Warcraft III
Wed 5 Nov 2008 - 15:59 by Admin Homerliew

» homer, when do you go online? people wait for you..
Tue 21 Oct 2008 - 21:02 by tjbunda

» New Features Key or Commands
Wed 1 Oct 2008 - 17:17 by manx manir

» The SUPERDUPER SCARY GAME!!!
Wed 1 Oct 2008 - 17:09 by manx manir

» Runescape!?!?!?
Wed 1 Oct 2008 - 17:08 by manx manir

» to all PSP gamer out there ^ ^
Wed 1 Oct 2008 - 17:08 by manx manir

» Zombie (raptor and nemesis class)
Wed 1 Oct 2008 - 17:07 by manx manir

New Features
Fri 22 Aug 2008 - 12:51 by Admin Homerliew
Changelog

Server damaged but remade and improved


To Version: 4.06 ( Sep 09, 2008 )

* Trip mines for humans now buyable
* Longjump for zombies are now buyable
* You will be chosen a random team at the time you join the server
* Countdown at round start to know when the fight starts
* Weapon Physics now added to the server
* Spectator or death and in first person mode will have a line to know if it is using hack or cheats
* New loading song and death song randomly chosen
* If players exceeding 200ms will get kicked
* Added realism for radio - can hear radio only over certain distance.
* New radio sounds and commands but please read the guide to use this
* We will add Fog, Snow, Rain if requested
* Added Ambience for more scary gameplay
* Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default)
* Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs
* Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping
* Unstuck feature now goes along with the random spawn cvar
* When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc)
* Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code
* Made some additional code optimizations to reduce CPU usage and such

To Version: 4.05 ( Sep 01, 2008 )

* New rank system
* New zombie class: tight zombie and climb zombie
* Added CVAR to set humans/spectators custom nightvision color
* Added CVAR to enable respawning players who commited suicide (this may be abused, mind you)
* Added natives to force players to turn into zombies/humans (infection rounds only)
* Added customization for zombie knife hit/stab sounds
* Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly)
* Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly
* Ambience sounds from the previous round are now stopped when a new one begins
* Corrected a bit the help MOTD (wasn't updated since 3.6 ;P)
* Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand
* Fixed an exploit with the custom flashlight that allowed for unlimited batteries
* Fixed possible bugs when players switched to Spectator using the ZP menu
* Fixed round end event getting called twice sometimes when restarting the game
* Fixed first spawn not being detected for the first CZ bot that is created
* Minor fixes and optimizations...
* 4.05b: Fixed custom human knife model not being precached
* 4.05c: Fixed a stupid typo in the nightvision code which caused a crash on clients

To Version: 4.04 ( Aug 25, 2008 )

* Swear Replacement to replace badwords to @#$% and others.
* Weapon Icon displays your current weapon as an icon in your left side to know what gun are you holding in the dark exploit.
* Ultimate Gore adds more gore effects.
* Real Weapon Weight - calculates the weight of all weapons and then sets the users maxspeed depending on weapon in your hands.
* Real Nade or Bomb Drops - allow to players drop grenades while alive, leave grenades on death and pick it up.
* Karma System Commands are in the guides section.
* Shaking of screen when turn to a zombie.
* Heartbeat sound when hp or life is 50 below. No damage is taken but sound only.
* Back Weapon will show your primary weapon on your back when you are not using it.
* New chat system for players commands are in the guide section
* Zombie Class: Stixsworld Zombie Classes - Little user-made compilation
* Low HP Heartbeat - Heartbeat sound on humans when their HP is under certain amount
* Anti-Cheat system installed in server for clean and safe unofficial server
* Added Zombie Class: Faller Zombie this zombie doesn't take any damage from falls
* Added custom leap system (allows changing force, height, and cooldown)
* Added CVAR to remove dropped weapons from the floor
* Added CVAR to set custom hitzones for zombies
* Added CVAR to disable custom admin models
* Ambience sounds now support different sounds for each game mode
* Optimized bandwidth usage for temp entity messages
* Fixed blood coming out of players even when the attack was blocked

To Version: 4.03 ( Aug 20, 2008 )

* Added CVAR to set the infection ratio in Plague Mode
* Added CVAR to prevent players from killing themselves
* Added CVAR to set a max distance for knockback
* Fixed flares occasionally going off as smoke grenades when using Nade Modes
* Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves
* Fixed money sometimes still displaying on HUD when the money remove setting is enabled
* Cleaned up the code a bit

To Version: 4.02 ( Aug 16, 2008 )

* Changed extra items ammo packs cost for night vision, all bombs, antidote & others
* No crosshair for real play but will be enabled if requested
* Loading sound and spectator
* Bleed when knifed by someone
* Custom grenades are now compatible with Nade Modes
* Ambience sounds now stop playing when the map ends (by request)
* Added CVAR to turn silent footsteps for zombies on/off
* Fixed knockback not being affected by zombie class multipliers
* Fixed custom knife model not showing up when zombies are forced to use the knife
* Additional minor fixes

To Version: 4.01 ( Aug 14, 2008 )

* Added support for admin zombie models
* Added cvar for humans not to get infected if they have armor
* Added customizaton for zombie knife miss sounds
* Added chat command /unstuck (by request)
* Minor fixes on menu codes
* DEBUG: Added define to enable/disable setting the modelindex offset

New Extra Items:

* Extra Item: Unlimited Clip - Gives humans unlimited clip ammo for a single round
* Extra Item: Anti-Infection Armor - Armor that offers protection against zombie injuries
* Extra Item: Knife Blink - Gives zombies the ability to move rapidly towards a human
* Extra Item: Multijump - Allows humans to jump multiple times in mid air
* Extra Item: Parachute - Allows humans to float slowly to the ground
* Extra Item: Jetpack + Bazooka - Gives humans a Jetpack with shootable rockets
* Extra Item: Batteries - Gives humans fully charged flashlight's batteries
* Extra Item: LaserMines - Each player can set LaserMines on the wall.
* Extra Item: Longjump - is a special ability for the zombies which lets them jump like the nemesis ability.

Guides on how to use this extra items are in the guide section!! Exclamation

Progressing and still planning:

Custom Models for humans and zombies

That's all for now Cool

Please Vote Everyday!! full!

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